Fix du système de permissions

This commit is contained in:
Mathis 2026-01-14 21:32:20 +01:00
parent dfec6b2418
commit c330b9a1cc
48 changed files with 4229 additions and 243 deletions

View file

@ -12,6 +12,7 @@ Fonctionnalités:
import os
import sys
import io
import asyncio
from datetime import datetime, timedelta
from typing import List, Dict, Any, Optional
from collections import defaultdict
@ -21,6 +22,7 @@ sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspa
import discord
from discord.ext import commands, tasks
import traceback
from PIL import Image, ImageDraw, ImageFont
from .data.storage import get_storage
@ -34,6 +36,8 @@ from .data.models import (
)
from .utils.formatters import TicketEmbedFormatter
from .staff_analytics import StaffAnalytics, StaffStatsView
from .utils.permissions import is_staff, is_whitelisted, can_access_config
from src.logger import kuby_logger
class TicketPanelView(discord.ui.View):
@ -93,6 +97,9 @@ class TicketPanelView(discord.ui.View):
async def _create_callback(self, interaction: discord.Interaction):
"""Affiche les catégories pour créer un ticket"""
# Reload config to ensure we have latest permissions/categories
self.config = self.storage.load_config(interaction.guild_id)
if not self._is_whitelisted(interaction):
await interaction.response.send_message("❌ Vous n'êtes pas autorisé à utiliser cette fonctionnalité. Veuillez demander à être ajouté à la whitelist.", ephemeral=True)
return
@ -125,6 +132,9 @@ class TicketPanelView(discord.ui.View):
async def _my_tickets_callback(self, interaction: discord.Interaction):
"""Affiche les tickets de l'utilisateur"""
# Reload config
self.config = self.storage.load_config(interaction.guild_id)
if not self._is_whitelisted(interaction):
await interaction.response.send_message("❌ Vous n'êtes pas autorisé à utiliser cette fonctionnalité. Veuillez demander à être ajouté à la whitelist.", ephemeral=True)
return
@ -155,6 +165,9 @@ class TicketPanelView(discord.ui.View):
async def _analytics_callback(self, interaction: discord.Interaction):
"""Affiche les analytics (staff uniquement)"""
# Reload config
self.config = self.storage.load_config(interaction.guild_id)
if not self._is_staff(interaction):
await interaction.response.send_message("❌ Cette fonctionnalité est réservée au staff.", ephemeral=True)
return
@ -233,6 +246,9 @@ class TicketPanelView(discord.ui.View):
async def _config_callback(self, interaction: discord.Interaction):
"""Ouvre le panel de configuration (admin ou rôles config uniquement)"""
# Reload config
self.config = self.storage.load_config(interaction.guild_id)
if not self._is_whitelisted(interaction):
await interaction.response.send_message("❌ Vous n'êtes pas autorisé à utiliser cette fonctionnalité. Veuillez demander à être ajouté à la whitelist.", ephemeral=True)
return
@ -253,54 +269,14 @@ class TicketPanelView(discord.ui.View):
def _is_staff(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur est staff"""
# Admin peut toujours accéder
if interaction.user.guild_permissions.administrator:
return True
guild = interaction.guild
user = interaction.user
for role_id in self.config.staff_roles:
role = guild.get_role(int(role_id))
if role and role in user.roles:
return True
return False
def _is_admin(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur est administrateur"""
return interaction.user.guild_permissions.administrator
return is_staff(interaction, self.config)
def _can_access_config(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur peut accéder à la configuration"""
# Admin peut toujours accéder
if interaction.user.guild_permissions.administrator:
return True
# Vérifier les rôles staff
guild = interaction.guild
user = interaction.user
for role_id in self.config.staff_roles:
role = guild.get_role(int(role_id))
if role and role in user.roles:
return True
return False
return can_access_config(interaction, self.config)
def _is_whitelisted(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur est whitelisté ou a les permissions staff/config"""
# Staff members and config roles can always access
if self._is_staff(interaction) or self._can_access_config(interaction):
return True
return is_whitelisted(interaction, self.config, self.bot)
# Get whitelist monitor cog
whitelist_cog = self.bot.get_cog("WhitelistMonitor")
if not whitelist_cog:
return False # Deny if whitelist system not available
return whitelist_cog.is_whitelisted(interaction.guild.id, interaction.user.id)
def _calculate_stats(self, guild_id: int) -> TicketStats:
"""Calcule les statistiques"""
storage = get_storage()
@ -340,145 +316,77 @@ class TicketPanelView(discord.ui.View):
return stats
class CategoryButton(discord.ui.Button):
def __init__(self, category, view_instance):
super().__init__(
style=discord.ButtonStyle.blurple,
label=f"{category.emoji} {category.name}",
custom_id=f"cat_{category.id}_{view_instance.id_gen}"
)
self.category = category
self.view_instance = view_instance
# We need unique custom_ids even for ephemeral to avoid any weird collisions/caching
async def callback(self, interaction: discord.Interaction):
await self.view_instance._on_category_select(interaction, self.category.id)
class CategorySelectionView(discord.ui.View):
"""Sélection de catégorie pour créer un ticket"""
def __init__(self, bot, config: GuildTicketConfig):
super().__init__(timeout=None)
super().__init__(timeout=300) # 5 minutes timeout for ephemeral menu
self.bot = bot
self.config = config
self.id_gen = int(datetime.now().timestamp())
# Ajouter boutons de catégories
for category in config.categories[:5]:
btn = discord.ui.Button(
style=discord.ButtonStyle.blurple,
label=f"{category.emoji} {category.name}",
custom_id=f"cat_{category.id}"
)
btn.callback = self._category_callback(category.id)
self.add_item(btn)
self.add_item(CategoryButton(category, self))
def _is_staff(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur est staff"""
# Admin peut toujours accéder
if interaction.user.guild_permissions.administrator:
return True
guild = interaction.guild
user = interaction.user
for role_id in self.config.staff_roles:
role = guild.get_role(int(role_id))
if role and role in user.roles:
return True
return False
return is_staff(interaction, self.config)
def _can_access_config(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur peut accéder à la configuration"""
# Admin peut toujours accéder
if interaction.user.guild_permissions.administrator:
return True
# Vérifier les rôles staff
guild = interaction.guild
user = interaction.user
for role_id in self.config.staff_roles:
role = guild.get_role(int(role_id))
if role and role in user.roles:
return True
return False
return can_access_config(interaction, self.config)
def _is_whitelisted(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur est whitelisté ou a les permissions staff/config"""
# Staff members and config roles can always access
if self._is_staff(interaction) or self._can_access_config(interaction):
return True
# Get whitelist monitor cog
whitelist_cog = self.bot.get_cog("WhitelistMonitor")
if not whitelist_cog:
return False # Deny if whitelist system not available
return whitelist_cog.is_whitelisted(interaction.guild.id, interaction.user.id)
def _is_staff(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur est staff"""
# Admin peut toujours accéder
if interaction.user.guild_permissions.administrator:
return True
guild = interaction.guild
user = interaction.user
for role_id in self.config.staff_roles:
role = guild.get_role(int(role_id))
if role and role in user.roles:
return True
return False
def _can_access_config(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur peut accéder à la configuration"""
# Admin peut toujours accéder
if interaction.user.guild_permissions.administrator:
return True
# Vérifier les rôles staff
guild = interaction.guild
user = interaction.user
for role_id in self.config.staff_roles:
role = guild.get_role(int(role_id))
if role and role in user.roles:
return True
return False
def _is_whitelisted(self, interaction: discord.Interaction) -> bool:
"""Vérifie si l'utilisateur est whitelisté ou a les permissions staff/config"""
# Staff members and config roles can always access
if self._is_staff(interaction) or self._can_access_config(interaction):
return True
# Get whitelist monitor cog
whitelist_cog = self.bot.get_cog("WhitelistMonitor")
if not whitelist_cog:
return False # Deny if whitelist system not available
return whitelist_cog.is_whitelisted(interaction.guild.id, interaction.user.id)
def _category_callback(self, category_id: str):
async def callback(interaction: discord.Interaction):
await self._on_category_select(interaction, category_id)
return callback
return is_whitelisted(interaction, self.config, self.bot)
async def _on_category_select(self, interaction: discord.Interaction, category_id: str):
"""Handle category selection"""
if not self._is_whitelisted(interaction):
await interaction.response.send_message("❌ Vous n'êtes pas autorisé à utiliser cette fonctionnalité. Veuillez demander à être ajouté à la whitelist.", ephemeral=True)
return
try:
if not self._is_whitelisted(interaction):
await interaction.response.send_message("❌ Vous n'êtes pas autorisé à utiliser cette fonctionnalité. Veuillez demander à être ajouté à la whitelist.", ephemeral=True)
return
category = self.config.get_category(category_id)
if not category:
await interaction.response.send_message("Catégorie non trouvée.", ephemeral=True)
return
storage = get_storage()
# Check limits
user_tickets = storage.get_user_tickets(interaction.guild_id, interaction.user.id, open_only=True)
if len(user_tickets) >= self.config.max_tickets_per_user:
await interaction.response.send_message(
f"Vous avez atteint la limite de {self.config.max_tickets_per_user} tickets.",
ephemeral=True
)
return
# Show priority modal
modal = TicketPriorityModal(self.bot, self.config, category)
await interaction.response.send_modal(modal)
category = self.config.get_category(category_id)
if not category:
await interaction.response.send_message("Catégorie non trouvée.", ephemeral=True)
return
storage = get_storage()
# Check limits
user_tickets = storage.get_user_tickets(interaction.guild_id, interaction.user.id, open_only=True)
if len(user_tickets) >= self.config.max_tickets_per_user:
await interaction.response.send_message(
f"Vous avez atteint la limite de {self.config.max_tickets_per_user} tickets.",
ephemeral=True
)
return
# Show priority modal
modal = TicketPriorityModal(self.bot, self.config, category)
await interaction.response.send_modal(modal)
except Exception as e:
kuby_logger.error(f"[CategorySelection] Error: {e}", exc_info=True)
try:
if not interaction.response.is_done():
await interaction.response.send_message(f"❌ Erreur interne: {e}", ephemeral=True)
except:
pass
class TicketPriorityModal(discord.ui.Modal):
@ -598,7 +506,18 @@ class TicketPriorityModal(discord.ui.Modal):
# Add management buttons
view = TicketManagementView(self.bot, storage, self.config, ticket_data)
await ticket_channel.send(content=user.mention, embed=embed, view=view)
# Prepare mentions
mentions = [user.mention]
for role_id in self.config.staff_roles:
mentions.append(f"<@&{role_id}>")
for user_id in self.config.staff_users:
mentions.append(f"<@{user_id}>")
mention_content = " ".join(mentions)
# Add management buttons
view = TicketManagementView(self.bot, storage, self.config, ticket_data)
await ticket_channel.send(content=mention_content, embed=embed, view=view)
# Log
if self.config.log_channel_id:
@ -667,9 +586,38 @@ class TicketManagementView(discord.ui.View):
self.add_item(reopen_btn)
async def _close_callback(self, interaction: discord.Interaction):
"""Ferme le ticket"""
modal = CloseTicketModal(self.bot, self.storage, self.config, self.ticket)
await interaction.response.send_modal(modal)
"""Demande confirmation avant de fermer le ticket"""
# Vérifier si l'utilisateur peut fermer le ticket
can_close = (
interaction.user.id == self.ticket.user_id or
self._is_staff(interaction)
)
if not can_close:
await interaction.response.send_message("Vous ne pouvez pas fermer ce ticket.", ephemeral=True)
return
# Créer l'embed de confirmation
embed = discord.Embed(
title="🔒 Confirmer la Fermeture",
description="Êtes-vous sûr de vouloir fermer ce ticket?\n\n"
"Cette action est irréversible et le salon sera supprimé.",
color=discord.Color.orange()
)
# Ajouter les informations du ticket
category = self.config.get_category(self.ticket.category_id)
duration = self.ticket.duration_minutes
embed.add_field(name="📁 Catégorie", value=category.name if category else "N/A", inline=True)
embed.add_field(name="⏱️ Durée", value=f"{duration:.1f} min" if duration else "N/A", inline=True)
embed.add_field(name="📊 Statut", value=self.ticket.status.value.capitalize(), inline=True)
embed.set_footer(text="Cliquez sur Confirmer pour fermer ou Annuler pour annuler l'opération")
# Afficher la vue de confirmation
view = CloseConfirmationView(self.bot, self.storage, self.config, self.ticket)
await interaction.response.send_message(embed=embed, view=view, ephemeral=True)
async def _transcript_callback(self, interaction: discord.Interaction):
"""Génère le transcript"""
@ -778,6 +726,69 @@ class TicketManagementView(discord.ui.View):
await interaction.channel.send(embed=embed)
await interaction.response.send_message("Ticket rouvert!", ephemeral=True)
def _is_staff(self, interaction: discord.Interaction) -> bool:
return is_staff(interaction, self.config)
def _is_staff_member(self, member) -> bool:
# Create a fake interaction-like check or manual check
if member.guild_permissions.administrator:
return True
if member.id in self.config.staff_users:
return True
for role_id in self.config.staff_roles:
role = member.guild.get_role(int(role_id))
if role and role in member.roles:
return True
return False
class CloseConfirmationView(discord.ui.View):
"""Demande de confirmation avant la fermeture du ticket"""
def __init__(self, bot, storage, config: GuildTicketConfig, ticket: TicketData):
super().__init__(timeout=60)
self.bot = bot
self.storage = storage
self.config = config
self.ticket = ticket
@discord.ui.button(label="✅ Confirmer", style=discord.ButtonStyle.green, custom_id="close_confirm")
async def confirm_callback(self, interaction: discord.Interaction, button: discord.ui.Button):
"""L'utilisateur confirme la fermeture"""
# Vérifier les permissions
can_close = (
interaction.user.id == self.ticket.user_id or
self._is_staff(interaction)
)
if not can_close:
await interaction.response.send_message("Vous ne pouvez pas fermer ce ticket.", ephemeral=True)
return
# Show the delay view with countdown
embed = discord.Embed(
title="⏳ Fermeture du Ticket",
description="Le ticket va être fermé dans quelques secondes...\n\n"
"📄 Génération du transcript en cours...\n"
"📝 Envoi aux logs...\n"
"🗑️ Suppression du canal...",
color=discord.Color.orange()
)
view = CloseDelayView(self.bot, self.storage, self.config, self.ticket)
await interaction.response.send_message(embed=embed, view=view, ephemeral=True)
# Start the countdown
await view.start_countdown(interaction)
@discord.ui.button(label="❌ Annuler", style=discord.ButtonStyle.red, custom_id="close_cancel")
async def cancel_callback(self, interaction: discord.Interaction, button: discord.ui.Button):
"""L'utilisateur annule la fermeture"""
await interaction.response.defer()
await interaction.delete_original_response()
def _is_staff(self, interaction: discord.Interaction) -> bool:
guild = interaction.guild
user = interaction.user
@ -786,7 +797,153 @@ class TicketManagementView(discord.ui.View):
if role and role in user.roles:
return True
return user.guild_permissions.administrator
class CloseDelayView(discord.ui.View):
"""Affiche le délai d'attente avant suppression du ticket"""
def __init__(self, bot, storage, config: GuildTicketConfig, ticket: TicketData, close_reason: str = ""):
super().__init__(timeout=300)
self.bot = bot
self.storage = storage
self.config = config
self.ticket = ticket
self.close_reason = close_reason
self.category = config.get_category(ticket.category_id)
# Ajouter le bouton Annuler
cancel_btn = discord.ui.Button(
label="❌ Annuler",
style=discord.ButtonStyle.red,
custom_id="delay_cancel"
)
cancel_btn.callback = self._cancel_callback
self.add_item(cancel_btn)
async def start_countdown(self, interaction: discord.Interaction):
"""Démarre le compte à rebours"""
# Désactiver le bouton Annuler
for item in self.children:
item.disabled = True
await interaction.edit_original_response(view=self)
# Étapes du processus
steps = [
("⏳ Préparation...", 1),
("📄 Génération du transcript...", 1),
("📝 Sauvegarde des données...", 1),
("🗑️ Suppression du canal...", 1)
]
for step_text, delay in steps:
embed = discord.Embed(
title="🔒 Fermeture du Ticket",
description=f"**{step_text}**\n\n"
f"Merci pour votre confiance!",
color=discord.Color.orange()
)
embed.set_footer(text=f"Ticket #{self.ticket.channel_id}")
await interaction.edit_original_response(embed=embed)
await asyncio.sleep(delay)
# Procéder à la fermeture
await self._close_ticket(interaction)
async def _close_ticket(self, interaction: discord.Interaction):
"""Effectue la fermeture réelle du ticket"""
# Collect messages for transcript
transcript_file = None
try:
messages = []
async for msg in interaction.channel.history(limit=1000, oldest_first=True):
if msg.author.bot:
continue
messages.append({
"id": str(msg.id),
"author_id": msg.author.id,
"author_name": str(msg.author),
"content": msg.content,
"timestamp": msg.created_at.isoformat(),
"is_staff": self._is_staff_member(msg.author)
})
from .utils.transcript import get_transcript_generator
transcript_gen = get_transcript_generator()
transcript_file = transcript_gen.save_transcript(self.ticket, messages, format="html")
except Exception as e:
print(f"Error generating transcript: {e}")
# Close ticket
self.ticket.status = TicketStatus.CLOSED
self.ticket.closed_at = datetime.now()
if self.close_reason:
self.ticket.feedback = self.close_reason
self.storage.save_ticket(self.ticket)
duration = self.ticket.duration_minutes
# Send transcript to log channel
if self.config.log_channel_id and transcript_file and os.path.exists(transcript_file):
try:
log_channel = interaction.guild.get_channel(self.config.log_channel_id)
if log_channel:
log_embed = discord.Embed(
title="📄 Ticket Fermé - Transcript",
description=f"Ticket #{self.ticket.channel_id} fermé par {interaction.user.mention}",
color=discord.Color.red(),
timestamp=datetime.now()
)
ticket_creator = interaction.guild.get_member(self.ticket.user_id)
creator_mention = ticket_creator.mention if ticket_creator else f"Utilisateur {self.ticket.user_id}"
log_embed.add_field(name="Créateur", value=creator_mention, inline=True)
log_embed.add_field(name="Catégorie", value=self.category.name if self.category else "N/A", inline=True)
log_embed.add_field(name="Durée", value=f"{duration:.1f} min" if duration else "N/A", inline=True)
if self.close_reason:
log_embed.add_field(name="Raison", value=self.close_reason, inline=False)
file = discord.File(transcript_file, filename=os.path.basename(transcript_file))
await log_channel.send(embed=log_embed, file=file)
except Exception as e:
print(f"Error sending transcript to log channel: {e}")
# Delete the ticket channel
try:
await interaction.channel.delete(reason=f"Ticket fermé par {interaction.user}")
except Exception as e:
print(f"Error deleting channel: {e}")
embed = discord.Embed(
title="❌ Erreur",
description="Le ticket a été fermé mais la suppression du salon a échoué.",
color=discord.Color.red()
)
await interaction.channel.send(embed=embed)
async def _cancel_callback(self, interaction: discord.Interaction):
"""Annule la fermeture du ticket pendant le délai"""
await interaction.response.defer()
await interaction.delete_original_response()
# Envoyer un message de confirmation d'annulation
embed = discord.Embed(
title="❌ Fermeture Annulée",
description="La fermeture du ticket a été annulée.",
color=discord.Color.red()
)
await interaction.channel.send(embed=embed, delete_after=5)
def _is_staff(self, interaction: discord.Interaction) -> bool:
guild = interaction.guild
user = interaction.user
for role_id in self.config.staff_roles:
role = guild.get_role(int(role_id))
if role and role in user.roles:
return True
return user.guild_permissions.administrator
def _is_staff_member(self, member) -> bool:
guild = member.guild
for role_id in self.config.staff_roles:
@ -1494,14 +1651,23 @@ class ConfigPanelView(discord.ui.View):
add_cat_btn.callback = self._add_cat_callback
self.add_item(add_cat_btn)
# Staff roles
roles_btn = discord.ui.Button(
# Staff permissions
staff_btn = discord.ui.Button(
style=discord.ButtonStyle.secondary,
label="Rôles Staff",
custom_id="config_roles"
label="Permissions Staff",
custom_id="config_staff_perms"
)
roles_btn.callback = self._roles_callback
self.add_item(roles_btn)
staff_btn.callback = self._staff_perms_callback
self.add_item(staff_btn)
# Config permissions
config_perms_btn = discord.ui.Button(
style=discord.ButtonStyle.secondary,
label="Permissions Config",
custom_id="config_config_perms"
)
config_perms_btn.callback = self._config_perms_callback
self.add_item(config_perms_btn)
# Log channel
log_btn = discord.ui.Button(
@ -1529,24 +1695,47 @@ class ConfigPanelView(discord.ui.View):
modal = AddCategoryModal(self.bot, self.storage, self.config)
await interaction.response.send_modal(modal)
async def _roles_callback(self, interaction: discord.Interaction):
view = StaffRolesView(self.bot, self.storage, self.config, interaction.guild)
async def _staff_perms_callback(self, interaction: discord.Interaction):
view = PermissionConfigView(self.bot, self.storage, self.config, interaction.guild, "staff")
embed = discord.Embed(
title="Rôles Staff",
description="Sélectionnez les rôles qui peuvent gérer les tickets:",
title="Permissions Staff",
description="Configurez qui peut gérer les tickets (répondre, fermer, etc.)",
color=discord.Color.blue()
)
self._add_current_perms_fields(embed, self.config.staff_roles, self.config.staff_users, interaction.guild)
await interaction.response.send_message(embed=embed, view=view, ephemeral=True)
async def _config_perms_callback(self, interaction: discord.Interaction):
view = PermissionConfigView(self.bot, self.storage, self.config, interaction.guild, "config")
embed = discord.Embed(
title="Permissions Configuration",
description="Configurez qui peut modifier les paramètres du bot (/ticketconfig)",
color=discord.Color.orange()
)
self._add_current_perms_fields(embed, self.config.config_roles, self.config.config_users, interaction.guild)
await interaction.response.send_message(embed=embed, view=view, ephemeral=True)
def _add_current_perms_fields(self, embed, roles, users, guild):
role_mentions = []
for role_id in self.config.staff_roles:
role = interaction.guild.get_role(int(role_id))
for role_id in roles:
role = guild.get_role(int(role_id))
if role:
role_mentions.append(role.mention)
embed.add_field(name="Actuels", value=", ".join(role_mentions) if role_mentions else "Aucun", inline=False)
await interaction.response.send_message(embed=embed, view=view, ephemeral=True)
user_mentions = []
for user_id in users:
user = guild.get_member(user_id)
if user:
user_mentions.append(user.mention)
else:
user_mentions.append(f"<@{user_id}>")
embed.add_field(name="Rôles", value=", ".join(role_mentions) if role_mentions else "Aucun", inline=False)
embed.add_field(name="Utilisateurs", value=", ".join(user_mentions) if user_mentions else "Aucun", inline=False)
async def _log_channel_callback(self, interaction: discord.Interaction):
modal = SetChannelModal(self.bot, self.storage, self.config, "log")
@ -1741,64 +1930,232 @@ class StaffRolesModal(discord.ui.Modal):
await interaction.response.send_message("Une erreur inattendue s'est produite lors de la configuration des rôles.", ephemeral=True)
class StaffRolesView(discord.ui.View):
"""Sélection des rôles staff (alternative avec select menu)"""
class PermissionConfigView(discord.ui.View):
"""View to configure permissions (Staff/Config Roles & Users)"""
def __init__(self, bot, storage, config: GuildTicketConfig, guild: discord.Guild):
def __init__(self, bot, storage, config: GuildTicketConfig, guild: discord.Guild, config_type: str = "staff"):
super().__init__(timeout=None)
self.bot = bot
self.storage = storage
self.config = config
self.guild = guild
# Le select sera populated dans le callback
self._build_select(guild)
self.config_type = config_type # "staff" or "config"
# Add components
self._add_role_select()
self._add_user_select()
def _build_select(self, guild: discord.Guild):
if not guild:
return
def _add_role_select(self):
select = discord.ui.RoleSelect(
placeholder=f"Sélectionnez les rôles {self.config_type}",
min_values=0,
max_values=25,
row=0
)
select.callback = self._role_callback
self.add_item(select)
def _add_user_select(self):
select = discord.ui.UserSelect(
placeholder=f"Sélectionnez les utilisateurs {self.config_type}",
min_values=0,
max_values=25,
row=1
)
select.callback = self._user_callback
self.add_item(select)
async def _role_callback(self, interaction: discord.Interaction):
# Determine which list to update
if self.config_type == "staff":
target_list = self.config.staff_roles
else:
target_list = self.config.config_roles
options = []
for role in guild.roles:
if role.id != guild.id: # Exclude @everyone
options.append(
discord.SelectOption(
label=role.name,
value=str(role.id),
default=str(role.id) in self.config.staff_roles
)
)
# Get new selected IDs
# Note: RoleSelect/UserSelect returns the objects, not IDs directly in values sometimes depending on lib version,
# but interaction.data['values'] is reliable for IDs if we want raw.
# However, interaction.values which is bound to callback by library usually contains the objects.
# Let's use the view item's values.
if options:
select = discord.ui.Select(
placeholder="Sélectionnez les rôles staff...",
options=options[:25],
min_values=0,
max_values=min(25, len(options))
)
select.callback = self._select_callback
self.add_item(select)
async def _select_callback(self, interaction: discord.Interaction):
selected = list(interaction.data.get("values", []))
self.config.staff_roles = selected
# Actually standard lib behavior: interaction.data['values'] contains IDs.
# But let's use the argument 'interaction' and the component.
# Better: use the values from the specific component that triggered this
# But since we have separate callbacks we can just read interaction.data
selected_ids = [str(r.id) for r in interaction.data.get('values', [])] # But wait, select menu interactions return objects in the view item's values property if mapped? NO, interaction.values is for string selects.
# For Entity Select Menus (Role/User), interaction.data['values'] contains IDs.
# BUT, discord.py 2.0 uses select.values for string selects.
# For RoleSelect, values are the list of Role objects.
# Let's try to trust the interaction object's resolution.
# Wait, standard discord.py RoleSelect callback receives interaction.
# The select object itself will have 'values' populated with Role objects after processing.
# But we need to reference the select item.
# Since we added it dynamically, we can't easily reference 'self.role_select'.
# Workaround: Re-read from interaction.data['values'] which are IDs.
values = interaction.data.get('values', [])
# WE NEED TO MERGE with existing? No, select menu usually replaces selection if it shows current selection.
# BUT Discord UI Selects don't show "current selection" natively pre-filled unless we set defaults.
# AND we can only set defaults for StringSelect, NOT for RoleSelect/UserSelect (API Limitation).
# So RoleSelect/UserSelect always start empty.
# This implies we can only ADD/REMOVE or we have to handle it as "Add these", "Remove these"?
# OR we treat valid input as "Append these to existing" or "Replace existing"?
# Given we can't show pre-selected items, "Replace" is dangerous because user can't see what was there.
# "Append" is safer but how to remove?
# Modification: Make it "Toggle" or just "Add/Remove" via specific actions?
# A common pattern is: The select menu creates a list. We Add them.
# But how to remove?
# Maybe we should stick to STRING SELECT for removal if we want to show lists.
# But the user issue is "Can't see all roles".
# Better approach for Entity Selects:
# They are usually used for "Add these items".
# To remove, we might need a separate "Remove" workflow or a StringSelect of *current* items to remove.
# Let's implement: "Add selected roles/users to permission".
# And provide a way to "Clear/Remove" via a StringSelect of *existing* configured items.
# So:
# 1. RoleSelect (Add)
# 2. UserSelect (Add)
# 3. StringSelect (Remove) - Populated with currently configured items.
new_ids = interaction.data.get('values', [])
added_count = 0
for new_id in new_ids:
if new_id not in target_list:
target_list.append(new_id)
added_count += 1
self.storage.save_config(interaction.guild_id, self.config)
role_mentions = []
for role_id in selected:
role = interaction.guild.get_role(int(role_id))
if role:
role_mentions.append(role.mention)
embed = discord.Embed(
title="✅ Rôles Staff Mis à Jour",
description=f"**{len(selected)}** rôle(s) configuré(s).",
color=discord.Color.green()
await interaction.response.send_message(
f"✅ **{added_count}** rôle(s) ajouté(s) à la configuration {self.config_type}.",
ephemeral=True
)
embed.add_field(name="Rôles", value=", ".join(role_mentions) if role_mentions else "Aucun", inline=False)
await interaction.response.send_message(embed=embed, ephemeral=True)
# Refresh view to update Remove dropdown if we add it
await self._refresh_view(interaction)
async def _user_callback(self, interaction: discord.Interaction):
if self.config_type == "staff":
target_list = self.config.staff_users
else:
target_list = self.config.config_users
new_ids = [int(uid) for uid in interaction.data.get('values', [])]
added_count = 0
for new_id in new_ids:
if new_id not in target_list:
target_list.append(new_id)
added_count += 1
self.storage.save_config(interaction.guild_id, self.config)
await interaction.response.send_message(
f"✅ **{added_count}** utilisateur(s) ajouté(s) à la configuration {self.config_type}.",
ephemeral=True
)
await self._refresh_view(interaction)
async def _refresh_view(self, interaction):
# Re-render the view?
# We can't easily edit the ephemeral message with a new view from here without 'response.edit_message'
# But we already responded to interaction.
# So we can followup edit?
# Actually we just want to update the "Remove" select menu.
# Let's add the Remove Select Menu.
self.clear_items()
self._add_role_select()
self._add_user_select()
self._add_remove_select()
await interaction.message.edit(view=self)
def _add_remove_select(self):
# Build options from current config
options = []
if self.config_type == "staff":
roles = self.config.staff_roles
users = self.config.staff_users
else:
roles = self.config.config_roles
users = self.config.config_users
# Limit to 25 items for removal dropdown (API Limit)
# If more, we might need pagination or just show first 25.
count = 0
for r_id in roles:
if count >= 25: break
role = self.guild.get_role(int(r_id))
name = role.name if role else f"Role {r_id}"
options.append(discord.SelectOption(
label=f"Role: {name[:90]}",
value=f"r_{r_id}",
emoji="🛡️",
description="Cliquez pour retirer"
))
count += 1
for u_id in users:
if count >= 25: break
user = self.guild.get_member(u_id)
name = user.display_name if user else f"User {u_id}"
options.append(discord.SelectOption(
label=f"User: {name[:90]}",
value=f"u_{u_id}",
emoji="👤",
description="Cliquez pour retirer"
))
count += 1
if options:
select = discord.ui.Select(
placeholder="Sélectionnez pour RETIRER des permissions...",
options=options,
min_values=1,
max_values=min(len(options), 25),
row=2,
custom_id="remove_select"
)
select.callback = self._remove_callback
self.add_item(select)
async def _remove_callback(self, interaction: discord.Interaction):
values = interaction.data.get('values', [])
removed_count = 0
for val in values:
prefix, id_str = val.split('_')
id_val = int(id_str)
if prefix == 'r': # Role
target_list = self.config.staff_roles if self.config_type == "staff" else self.config.config_roles
if str(id_val) in target_list:
target_list.remove(str(id_val))
removed_count += 1
elif prefix == 'u': # User
target_list = self.config.staff_users if self.config_type == "staff" else self.config.config_users
if id_val in target_list:
target_list.remove(id_val)
removed_count += 1
self.storage.save_config(interaction.guild_id, self.config)
await interaction.response.send_message(
f"🗑️ **{removed_count}** permission(s) retirée(s).",
ephemeral=True
)
await self._refresh_view(interaction)
class TicketCommands(commands.Cog):
@ -1808,7 +2165,7 @@ class TicketCommands(commands.Cog):
self.bot = bot
self.storage = get_storage()
def cog_unload(self):
async def cog_unload(self):
pass
async def cog_load(self):
@ -1892,23 +2249,16 @@ class TicketCommands(commands.Cog):
"""Ouvre le panel de configuration complet du système de tickets"""
await ctx.defer(ephemeral=True)
# Reload config
config = self.storage.load_config(ctx.guild.id)
# Vérifier si l'utilisateur peut accéder à la configuration
can_access = ctx.author.guild_permissions.administrator
if not can_access:
# Vérifier les rôles staff
for role_id in config.staff_roles:
role = ctx.guild.get_role(int(role_id))
if role and role in ctx.author.roles:
can_access = True
break
if not can_access:
# Vérifier permissions (admin ou config roles/users)
if not can_access_config(ctx, config):
await ctx.send("❌ Cette commande est réservée aux administrateurs ou aux rôles configurés.", ephemeral=True)
return
embed = discord.Embed(
title="⚙️ Configuration du Système de Tickets",
description="Configurez complètement votre système de tickets depuis cette interface.\n\n"